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Input

The game application template defines the following input related data
  • Input sources
    • Gamepad: Gamepad
      • Input source events
        • Action
          • Left bumper:
          • Right bumper: RightHatButton
          • Top front face: TopFrontButton
          • Right front face: RightFrontButton
          • Bottom front face: BottomFrontButton
          • Left front face: LeftFrontButton
          • Top Dpad
          • Right Dpad
          • Bottom Dpad
          • Left Dpad
        • Linear
          • Left trigger
          • Right trigger
        • 2D
          • Left joystick
          • Right joystick
      • Input source parameters
        • Linear
          • Low frequency rumble: [0, 1]
          • High frequency rumble: [0, 1]
        • RGBA
          • Light color
    • Mouse: Mouse
      • Input source events
        • Action
        • Linear
        • 2D
    • Keyboard: Keyboard
      • Input source events
        • Action
    • VR Controller: VRController
      • Input source events
        • Action
          • Trigger
          • A
          • B
        • Linear
          • Trigger
          • Velocity
        • 2D
          • Trackpad position
        • 3D
          • Controller position
        • Quaternion
          • Controller orientation