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Getting started
Welcome! Here we will lay down your first steps to getting started with the Byte Engine.
- CPU: x86 based with support for AVX2
- OS: Windows 10 2004 or higher
- RAM: 2 free GBs or more
- GPU: Vulkan 2.0 support with mesh shading and hardware ray tracing
To get your hands on the source code first clone the repo. If you plan on making modifications please make sure you comply with the license.
git clone https://github.com/Game-Tek/Byte-Engine
Head into the newly create directory with
To create an application using the Byte Framework head on over to the next page.
The framework is under heavy development. Don't expect interface or ABI stability.
Last modified 1yr ago